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Streets of rage remake gameplay
Streets of rage remake gameplay






streets of rage remake gameplay

A slightly larger play area doesn't change anything and basically every level is wider than a 21:9 screen anyway, so that's a moot point, too. Originally posted by 7multipliedby7again:īalance in games like this doesn't matter at all, so it's a moot point. It's tailored to 16:9 in all elements of its design. It's a simplistic beat 'em up" and your 'simple' solution for multiplayer with mixed aspect ratios. I especially loved, "This game has no gameplay to break. Hahaha! Lashing out at DF - almost universally respected tech analysis with a great reputation, because you think since 'computer programs have VARIABLES' a simple wave of the hand can re-factor the game for ultrawide support. "Digital Foundry's video about this is ignorant and uninformed like everything they produce." It's part of pacing, too.Īnd to destroy all credibility you might have had, you went and said: The game is balanced around 16:9 in all elements from art (custom, not vector scaleable), to UI/HUD placement, to screen edge juggling. You're like a child stomping your feet in protest, and you're wrong. It's frankly embarrassing that a $20 game didn't do it. The distance at which you draw graphics can be variable depending on the aspect ratio you're running at. Computer programs have these things called VARIABLES. This game should support 4:3, too, for people who want to play on arcade monitors.ĭigital Foundry's video about this is ignorant and uninformed like everything they produce. It doesn't really matter whether you have a slightly larger or smaller play area to move around in. Problem solved as it's been solved before in other games. You simply make the play area wider, bounces off walls still happen against the corners of the screen, and when you play multiplayer, you make the play area the size of the largest player's aspect ratio and letterbox the other players. Why are you spreading misinformation about this? It isn't impossible. as the graphics are not even drawn beyond what you see. Watch the Digital Foundry video on the game.

streets of rage remake gameplay

The game would need a remake just for that. Ultrawild would break the gameplay.Ĭan't be implemented with a patch. If you play the game you will notice you can bounce enemies on the corner of the screen for extra combo. Originally posted by V I D A L:It's impossible.








Streets of rage remake gameplay